AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games in South America Q3 2021
Analyzing the performance of the top 5 hybridcasual games on a unified platform in South America during Q3 2021, including metrics on downloads, revenue, and active users.
Performance of Top 5 Hybridcasual Games in South America Q3 2021
The third quarter of 2021 saw significant activity in the hybridcasual games category across South America. Here’s an analysis of the top 5 games based on their weekly performance in terms of downloads, revenue, and active users.
Magic Tiles 3 from AMANOTES PTE LTD experienced fluctuating weekly revenue, peaking at around $4.7K in mid-July and gradually declining to approximately $3.1K by the end of September. Weekly downloads saw an initial rise, reaching a peak of 482K in late August, before tapering off to 380K by the end of the quarter. Active users increased steadily in July, peaking at 3.8M, but saw a gradual decline to 3.3M by the end of September.
Tiles Hop EDM Rush Music Game, also from AMANOTES PTE LTD, had a steady weekly revenue around the $2K mark, with a slight dip to $1.5K by the end of September. Weekly downloads were relatively stable, peaking at 459K in mid-September, and active users remained consistent around the 3.5M to 3.7M range throughout the quarter.
Soccer Superstar by Real Freestyle Soccer showed a gradual increase in weekly revenue, starting at $57 and reaching $102 by the end of the quarter. Downloads peaked at 471K in mid-July and then saw a decline to 336K by the end of September. Active users grew to over 2.1M in early September before decreasing to around 1.9M by the end of the quarter.
Smash Colors by BADSNOWBALL HONGKONG LIMITED saw a significant drop in weekly revenue from $781 in early July to just $35 by the end of September. Downloads experienced a high of 912K at the start of the quarter, but dropped to 199K by the end. Active users showed a similar trend, starting at 1.9M and declining to 700K by the end of September.
Super Bino Go:Adventure Jungle from 1SOFT maintained a low but steady revenue, fluctuating around $30 to $50 throughout the quarter. Downloads peaked at 375K in late August before stabilizing around 302K towards the end of September. Active users saw a consistent rise, peaking at 1.5M in mid-September and maintaining that level through the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.